Oculus Spatializer



Oculus Audio Spatializer Plugin for Wwise 25.0 A Wwise plugin to let developers add HRTF-based spatialization and room modeling to applications. For more information, see the Wwise documentation Audio SDK Developer Guide. I've downloaded Oculus XR Plugin from the Package Manager and I'm using the new XR Plugin Management way of integrating XR platforms. As a result, I don't need to separately download the Oculus Desktop Integration package. But, now, I'm unable to select the Oculus Spatializer option in Project Settings - Audio. There is only 'None' visible.

I’m not getting Oculus spatialiser linking between FMOD and UE4 on Win10.
I have regular (non-Oculus) 3D sound working fine through Rift S.

OculusVst

Oculus Spatializer Wwise

  • Defy reality with Oculus. Our VR headsets redefine digital gaming & entertainment. Learn more about Quest 2, our most advanced all-in-one VR system yet.
  • View with your headphones onThe Oculus VR Audio Spatializer in Unity 3D demo app. Compare Oculus VR Audio Spatializer with Superpowered VR Audio Spatializ.
  • Unity natively supports Audio Spatializers A plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource.

As instructed here How to Use the Oculus Spatializer in FMOD Studio: Unreal | Oculus Developers I have my OculusSpatializerFMOD.dll (with text file ‘OculusSpatializerFMOD’) sat next to my fmod.dll files in UE4.26 > Engine > Plugins > FMODStudio > Binaries > Win64 but the OculusSpatializerFMOD doesn’t appear as per this image:

In UE4 the Oculus-Spatialized event sometimes appears as ‘3D - False’ in details, other times ‘True’ with 0 min and max, not sure where it’s getting 0 from.

Oculus Spatializer Fmod

Quick video demo’ing my test:

Other stuff I’ve tried:

guide from - Use the Oculus Spatializer for Unreal Engine | Oculus Developers

guide from - Set Up the Oculus Spatializer Plugin (OSP) for FMOD: Unity | Oculus Developers (no idea where mysterious 'Oculus Spatializer folder > AudioSDKPluginsFMODx64 folder is, i assume it’s same x64 folder from the download ZIP in ‘ovr_audio_spatializer_fmod’ folder) Download street legal racing redline 2.3 0 full version free.

in FMOD > Oculus plugin instead of spatializer on each event master track, mono in, stereo out
mixer master bus stereo out (tried both stereo and 5.1 in) and have Oculus Spatial Reverb

Oculus Spatializer Vst

in UE4 > Platforms > Win > Audio > Spatialization and Reverb Plugin > Oculus Audio, and Plugins > Oculus Audio > enable Late Reverberation, Plugins > FMOD Studio > Output Format Stereo

Spatializer

any help much appreciated, thanks.